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Tags: - C4D
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You know what would be really handy, photos of models/objects that have depth information and/or normal directions

Depth information should suffice as from that alone you can generate a normal map and that gives you all kinds of power like relighting a photograph from different angle, shadow casting, adding reflections/specular. At the moment integrating a photo into a 3D comp either still or worse; in motion, is a real pain in the ass/impossible

2D Comp work in general just looks so flat when they try and integrate photographic elements.

I'm going to have a go at faking it, I imagine I will be largely unsuccessful, but I won't know till I try

:-)



check out ZbornToy if you want a better idea of what I\'m on about. In fact just check it out anyway, It's freaky

Heres the original photograph


Heres a real quick draft


It works better than I thought, It's far from perfect I only messed about with it for a few minutes. It definitely brings greater flexibility if you want to quickly integrate an images lighting, and you can adjust the lighting in realtime.



If it was done properly you could even change camera angle somewhat



More refined model (started from scratch using another method, It's still really basic)






Really It's amazing it works at all given how crude the model/displacement is... I\'m not even going to show the mesh as It's so bad

:-P



To be done properly/easy it should be done in either Modo 301 or Zbrush, or by someone more skilled at modelling than me

whatever way you look at it, It's a damn site faster/more powerful than hand painting in lighting changes, at least for organic shapes

Original (badly masked, just for a quick test) followed by my alterations


Again using a very rough model


Show comments for 'Normals'
Tags: - C4D
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One of several weird math art type blob things I've created recently

Link: helios.mine.nu --- Math Art





Show comments for 'Weirdness Insp'
Tags: - C4D
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Nup, I don't know what it is.


























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Tags: - C4D - Vray - AfterEffects
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Here I will be collecting information on Particle and Volumetric rendering, for other advanced type of rendering I have another post to track that, here I will specialize in the volumetric end.

-- Examples --

Realworld example, This looks like what I've been trying to create with particles, someone beat me to it with real glass!

Link: www.flickr.com --- set-72057594061844447



I've done a bunch of work on volumetric/particle rendering.

Link: helios.mine.nu --- Painting with Light





-- Tools --

Link: www.indigorenderer.com


PC only, FREE, similar to Maxwell in It's goals.. It's also slow
Volumetric/SSS
Here It's rendering what appears like volumetric effect using SSS, which is an interesting idea as they are essentially the same thing when your computing it accurately:


Vray and Vray4C4D

Link: www.chaosgroup.com


Link: www.vrayforc4d.com


Vray is brilliant and my rendering engine of choice right now, but It can't yet do accurate dispersion, aberration or volumetrics
I think It's DOF and motion blur are fairly accurate (some things missing for C4D right now), and it can simulate bokeh
Volumetric rendering isn't added yet, but It's coming eventually if these examples are anything to go by:



Link: www.trapcode.com


Fast/realtime particle gizmo for AfterEffects

I knocked up the above image in a few minutes playing with it, very nice, but I have a feeling it will produce images that were obviously done using the plugin, you'll soon have a trapcode form look.


Link: www.sidefx.com


Highly regarded program for all kinds of effects, full fledged software suite for Mac and PC



Link: usa.autodesk.com


Maya fluids, a quick test of mine, It's a 2D slice but it can (if your patient) to full volumetric 3D fluids too:



Link: www.cantarcan.com


Voxel engine for Lightwave, Windows only right now but he says a mac version is coming.



Overburn
Some effects guy who has made a setup for Maya to render particle effects using Maya fluids / voxel dealy

Link: petershipkov.com



Krakatoa : Optimized Particle renderer for 3DS Max

Link: www.franticfilms.com --- work_in_progress_gallery



Lightwave has a built in voxel renderer or some sort called hypervoxels. Though finding any information or examples on it isn't as easy as it should be.


Show comments for 'Particle and Volumetric Rendering - Tools and Examples'
Tags: - C4D - Vray - AfterEffects
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Been waiting for this, Trapcode Form plugin for AfterEffects

I knocked up the above image in a few minutes playing with it, very nice, but I have a feeling it will produce images that were obviously done using the plugin, you'll soon have a trapcode form look.
And some more of my quick tests:

Very fire like.. yet not fire


Just wondering if I can achieve similar things within Cinema 4D, which would then have much more power, but be slower to render


Done with Trapcode Form

The following are all from Cinema4D:




The same principles apply for the accumulation of HUE, shifting from red thru orange to yellow depending on the density




A bit coarse. Done with lots of transparent cubes. Deformed by a noise shader.


Same as above but further deformed by a spherical deformer.



Problem is, that seems to be the hard coded maximum number of objects you can clone.... shit!

Max matrix size is 50,000...... lame! I need millions!

So uhm.. that essentially makes it useless

I tried using plane to place objects on and sure enough I can place more than 50,000 clones but it crashed

:-P



also that's then limited to only polygonal objects and cannot generate thinking particles (for no good reason)


So some kind of internal problem going on there, 50,000 polygons easy peasy, 50,000 1 polygon objects.... forget it


Had an epiphany! use visiible lights instead should be super fast...
You can make a light emit no light and cast no shadow, yet still be made visible. Which basically just draws a circular gradient around each light:

Loooks ace, sadly took 13 minutes to render :-S so much for being fast, I guess It's calculating it volumetrically
which seems very expensive way of basically putting a gradient round a light.

So the only way I can go above 50,000 involves using lights and they happen to be by far the slowest method,
which is not better if the render never actually finishes.

I've tried using Hair on splines, but you can't effect the color via mograph effectors.. why not maxon!?

I've tried cellrendering/sketch and toon


Less lights = 33 seconds


2 Minutes 24


18 Minutes


2 Minutes! that's faster!


2 Minutes


1 Minute using
cluster.. not bad

:-D


Sadly this method doesn't seem to work with deformers because it uses thinking particles
and there no way to change the color with a mograph effector... why not Maxon!!

download my example file from:

Link: helios.mine.nu --- PryoFrax.zip



This uses pyrocluster so It's nice and fast and smooth.




25 Minute Render, no idea WHY it took that long and after all that it was incorrect, It's not meant to be stripey

So frustrating, this could be such a powerful technique if it wasn't so slow.
You could use this for all sorts, generating volumetric trails from moving objects for example.

The future is volumetric baby! voxels rule! polygons suck! sub-poly-displacement can only take you so far.


36 Minutes 90,000 particles rendered with pyrocluster

I wrote my own Xpresso in order to get past the 50,000 limit of mographs matrix object.

Trying to render this many items using visible lights well... It's painfull, it just runs out of RAM almost immediately. And I\'m not short on RAM either.


8 Minutes 44,000 Particles, fairly uninteresting result. *thinks*




Show comments for 'Painting with Light'
Tags: - Funny
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funny.. high school biology, how was it several years later till I found about a whole new organ I did'nt even know we had..
makes me wonder what other organs they forgot to mention in the curriculm
jeez you leave school thinking people have a heart a brain and lungs
and some miscelanous blobs

--

lol to computers that advertise dual core so you can virus check and work at same time
woo! faster computer, more virus checking, who wouldn't buy for that reason!
surely.. faster cpu = more viruses

buy a dual core! 1 core for your viruses/adware/trojans the other for your apps
perfect, what a way to sell a computer


huh... It's alright for some... £1000 for 8 hours...

Link: www.simondanaher.com



He is good though, not that there's much of his work on his site


Funny what difference a bit of makeup can make:




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