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Lumen

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A giant map doodad I'm working on for Lumen my Starcraft II mod




Put this arching across middle of map over empty outerspace/hole and just the 3 tips touching land where 3 bases are




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Tags: - Games
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First draft of Command Center






And some WIP for it:







Show comments for 'Lumen - Building'
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Draft at a test scene to demonstrate the new skins as they are being built

Depending on your gamma/monitor setup it may look a bit dark/black, It's meant to be night but not actually solid black

:-)



No team colors hence why It's all a bit grey.











Show comments for 'Lumen - Stronghold'
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First draft of Hydralisk





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Add lights around underside of cliff faces
Can floor tile in an arranged way so that all hexagons line up and could fade from one color to another?
Make some floor decal doodads for printing on
Make more patterns and weaves for flooring

Widen up the pits, they should have massive overhangs, scale is rubbish here, no idea how powerful boolean/cropping terrain is in order to even do this?


do same thing again with concentric circles rotated off each other and inset into ground, mockup with tron hard edge into space

Add some hexagons protruding from ground like pillars

need some lights

rock clusters?

hexagonal piles and clusters say around ramps or jutting out the sides of cliffs

tilted ground hole with hex coming out

Giant electric tree with lava crack like veins at base

what about water, make it look like those glowing outdoor pools

bridges


Show comments for 'Lumen - Concepts'
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