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Tags: - C4D - Vray - Rhino
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Deliciousness:


Just playing with materials in vray for c4d... why are there no good standard or 'open source' Material preview scenes?

Maxwell has a real nice one, so I thought id have a go at finding one... turns out you can't nick maxwell as It's LOCKED and I found one for Vray for C4D that has copy protection written all over it... so erm... what's the deal guys? you spent an aftertoon making a material test object and you don't want to share it with others?

Seems gay.

So I've taken the Vray4C4D one as a starting point and improved it a bit. Reason being it was full of glitches... the sort of thing you do not want for material tests!!!

As an exercise I recreated the main ball shape in Rhino for Mac, only just started using it took about 2 hours from first starting it to do.. not too bad for a first model!

Here it is inside Rhino all nurby and infinite resolution... mmmm infiniiite



I unlike certain others, welcome you to the original files so you can adjust and tweak it for yourself.

Just playing with using Brute Force GI + Light Cache, renders fast enough for stills with pretty near perfect quality, no artifacts. Worst case you get a bit of noise... which I quite like even!


Ignore the glitching on the right, My normals were flipped on that one side.. oops!

Experimenting with SSS Sub Surface Scattering... wow this takes long to render:




Yes both renders are incomplete and crapped out at exactly the same point... (ok fixed it now) not happy! something in those unfinished squares was pissing it off something rotten as I left it for houuuurs and it didn't budge...

Ok after some investigation I found a big error on my part, one of the parts of that sphere was duplicated over itself, which Vray's SSS apparently dislikes intensely.

The highlight on the ball is pretty bad looking, horrible pinkish dull highlight... oh well otherwise It's looks very delicious!

--

Oh and now just for kicks, I've been thinking about displaying my renders in a more 3D manner, holographics/rabbit holes, stereo vision glasses, panning via animation, parallax mapping etc etc

So here is a simple render for red/blue glasses:


Or if you like your color intact and you can cross your eyes and focus independently (takes some practice) you can cross your eyes at this:



Hah, fancy that, youtube has built in 3D support:

Link: www.youtube.com



You can choose to view certain videos in variation of different methods such as red/blue or cross-eyed. How very cool, now if only I had a monitor capable of polarization then we'd be cooking.









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Tags: - C4D - Unity
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Just created a little example in Unity 3D. Below is a screenshot from a realtime web demo:



And here is a link to a live working interactive version which you simply drag on with the mouse from left to right to rotate the model:

Link: helios.mine.nu --- Grey



Note: it requires unity plugin, but don't worry; it downloads fast, installs fast and you don't have to quit your browser, once the install is finished the site will just load the content without any interaction required.
Also worth noting is that it will scale to fit the browser window and if you right click, you can go Fullscreen.

The Lighting and shadows are all baked/frozen onto the models texture. This model is 50,000 polygon and has 5 1024x textures. I could probably reduce It's size and complexity by about 6x with various optimizations and use of normal maps. And that's exactly what I'll be trying out next.

--

And as a side note I've just updated my folder icon generator for Leopard icons, bit late, It's been generating icons in the old fashioned perspective format up till now, now it looks like:


It looked like this before:


It's an apple script app you drop Folders onto and it generates the icons from any images it finds inside and then puts the generating icon onto the folder all in one go. Powered by ImageMagick and the built in SIPS to a degree. I still like, almost prefer the perspective icons, but they do look dated now and they look awful in most places such as in Docks and in Coverflow because of the fake perspective.


Show comments for 'Unity3D'
Tags: - C4D - Vray
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Messing in 3D, just took a few quick photos of the room I'm in at multiple exposures, merged them together to make a 32 bit HDR, then had a play at lighting a scene and some glass objects I made using that image. The 6 ceilings lights cast the appropriate 6 varying shadows as they do in the real room, along with fancy soft penumbra? shadows youd expect, renders very fast too thanks to Vrays image based Area Light. Normal global illumination would take AGES, now lighting a scene using an image is easy!

In fact, the scene has no bounced light in it at all. No point with the nature of the scene really.






Before post work

I have a big shiny Chrome ball, photographing that:


Can then be used to light a room by turning it into a spherical panorama:



Clearer look at the multiple shadows it casts and the interesting natural variance they have, more interesting than boring predictable uniform spotlight any day.

Though of course lighting an object with 6 horrid halogen ceiling lights is going to look pretty awful in an artistic sense, It's interesting in a recreation of reality sense.



Show comments for 'Gneh'
Tags: - C4D - Vray
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I've been helping a friend out with a render he needs to get done real quick. He's in the middle of purchasing a real computer so I offered to render it for him with my collection of networked friends/machines. Currently totaling around 70ghz on a good day.

Heres the original scene he handed me, It's pretty rough, most of it supplied by the client and with all sorts of inverted normals and light leaking issues which I fixed for him:


I played for a while with the lighting and render settings to get to render faster and more realistically:


Here the Movie below:

It's still very rough, especially in some places. And H264 Codec conversion seemed to screw up the color balance making it a but yuck and desaturated, oh well.

Some other shots from the animation:







Show comments for 'Arch Vis 2'
Tags: - C4D - Vray
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Helped tweak a render for a friend, the model is not finished and it was just a quick play to make it look more photographic:


Heres the original render before tweaks:



Show comments for 'Arch Vis 1'
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