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Tags: - C4D - Vray
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I've been helping a friend out with a render he needs to get done real quick. He's in the middle of purchasing a real computer so I offered to render it for him with my collection of networked friends/machines. Currently totaling around 70ghz on a good day.

Heres the original scene he handed me, It's pretty rough, most of it supplied by the client and with all sorts of inverted normals and light leaking issues which I fixed for him:


I played for a while with the lighting and render settings to get to render faster and more realistically:


Here the Movie below:

It's still very rough, especially in some places. And H264 Codec conversion seemed to screw up the color balance making it a but yuck and desaturated, oh well.

Some other shots from the animation:







Show comments for 'Arch Vis 2'
Tags: - C4D - Vray
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Helped tweak a render for a friend, the model is not finished and it was just a quick play to make it look more photographic:


Heres the original render before tweaks:



Show comments for 'Arch Vis 1'
Tags: - C4D - Vray - 2D
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All this painting with light, I think it would also be interesting to paint with shadow. 3D provides interesting ability to cast shadows and hide the object that' casting them for some weird effect:


Other play with translucent materials, gels, back lit stuff etc, could be very interesting.

Like this Maxwell rendering... at least I think It's a maxwell rendering If I remember correctly:


And this actual photograph:


Problem is rendering SSS SubSurfaceScattering, Blurry Translucency/Volume Fog etc etc, is pretty slow to work with still.

I'd also like to play with rendering interesting caustic patterns, but the rendering for that is painfully slow, though I hear the next Vray update has a new rendering type that makes mince meat of it. *rubs hands*

And this is one of the most beautiful images I have, a photograph of Ice, i'd love to be able to render things like this in 3D... *dreams*

Link: resurgere.deviantart.com --- gallery


They have some amazing stuff collected there, really, go check it out.




Show comments for 'Painting without Light'
Tags: - C4D - Vray
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I had done something like this many years ago but had until just, completely forgotten about the technique

Here are some example's I've made of volume like rendering, done simply by duplicating a sphere 200 times inside itself smaller and smaller. The volume can be controlled by 3D noise shaders and gradients. And also by Proximal shader where by it shades based on distance to another object.

The following are controlled by shaders, 3D noise shaders and 3D gradients, you could also use Proximal shader to control the shading based on distance to another object.

Imagine being able to make them reflective/shiny sub surface scattered and render fast... that would require true volumetric rendering I think

Also I don't fancy trying to cast shadows or use GI on these things... it my explode and look bad to boot.

It's a bit of a tangent from the normal Vray/C4D use for sure. Someone could go to all sorts of lengths writing shaders to mask based on the volume of other objects, say in order to boolean a volume with another object, but it would boolean inside the shader volume no polygonal operation. And controls for feathering that and so on. 3D falloff/feather/blend controls... could go on and on. Just my fantasy here *drewls*

I wonder if a particle/fluid based volume rendering system like Mayas or Houdini's could be contorted to do this kind of thing, to have the same kind of controls or better. That may be the answer. It should be easier more practical to twist a real volume/fluid/particle solution into doing this, than to twist a 3D shader to do it, plus you'd then get the benefits of being able to do fluid like effects on it and have it interact with other objects in ways a 3D shader never could. I think the biggest problem with using fluid/volume renderer to do it is the resolution, they tend to be very veeeery slow at anything but the fuzziest resolution.








No Cubes here, just 200 Spheres + 3D Box Noise shader... honest













Made from light, the color becomes additive, though It's not quite right, the colors will flatten, they won't additive to white, which sucks.
Wait, no that's just me being stupid, you need the colors to be greater than 100% bright for that...



Tadda made from light take 2:


Cinemas gradients cannot go above 100% brightness, they are 8bit essentially, however you can multiply them up, by overlaying a super bright white layer and setting it to multiply.


Problem with this is, due to it being made from onion skins, the sides are not additive as they are not perpendicular to the camera, so where the edges should get brighter, they do not.

To solve this I tried rendering a few 100 planes stacked in front of each other facing the camera, and using a 3D spherical gradient to make it look like a hemisphere:

ooh, looks good, but won't work right if rendered from above:

In theory you could have the planes orinet to face the camera at all times, as the shape is entirely controlled by the shader.


Nice!

I also tried making it out of Cubes, but it was too slow and looked bad:



Show comments for 'Volumes'
Tags: - C4D - Vray - AfterEffects
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Ooh I'm a genius!
Finally figured a kinda hacky way of achieving a made of light volumetric look in 3D.. fast
Problem is It's not HUE additive, so where super bright RED would go from White at It's brightest down thru yellow and then end up at red... this is stuck in boring old 8bit land.. boo. I can kind of hack it by stretching the 8bit image across a 32bit range, then it will hue shift as you'd expect.

Done using Vrays Volume Fog:










Hue shift from white to cyan to blue achieved by stretching the 8 bit result into 32bit... basically by adjusting It's gamma/exposure/offset and image saturation:



This one looks especially weird as I forgot to decrease the transparency cutoff value, so it had a weird folding over effect






Inverting the red image, makes it look like It's made from light.



Ball with various thickness changes in places.


And with some photoshop modification to simulate it being made from light


Show comments for 'Vray Volumes'
Tags: - C4D - Vray - Photoshop - AfterEffects
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Reality 2.0

I've noticed a common theme in my own personal research, I'm always looking and analyzing what beauty is, the perception of it. What makes something interesting and attractive to look at, and just as importantly how to then recreate or better these effects in CG.

I've centered my thought's a few key things, physical dynamic natural phenomena like fluids, particles. The natural beauty in fractal/patterns. And the natural beauty of light/color.

And when I say centered... this is still going to be messy, a scrapbook of every changing ideas and goals, a brain dump or ideas and theories, a massive mashup of hundreds of principles

This is where I'll be collecting information and examples I've gathered on:

volumetric particle simulation (gaseous, flame, fluids, cloth, softbodies, rigidbodies)
generative systems and forces that shape the creation of and/or existence of objects (lsystems, fractal, lorenz attractors) with forces (gravity, magnetic)
math art, and tools for creating such art in polygonal or volumetric/particle form
intelligent particles (flocking, clustering, swarming, dodging, form into structures, combustion, electricity)
naturally occurring effects like lightning, auroras, nebulas, fluids/flame
rendering and manipulating volumetric objects / voxels / sub surface scattering (rubber blending into clear glass, red and blue fluid mixing, candles made from multiple colors of wax, etc)
simulating camera/eye optical effects and response (lens flares, depth of field, motion blur, lens effects/diffraction, bokeh, chromatic aberration, tonemapping/filmresponse)
sculpting with light or other interesting materials

My goal is to create photorealistic renders and animation's with the primary goal of being beautiful in a natural looking way, yet do things that are either impossible or highly uncommon in day to day life. Mimicking how natural light and human vision works is key to this. To better understand what in our perception makes something beautiful. Rainbows, Diamonds, The rise of the sun, ink mixing in water, Nebulas are all things I hope we can ALL agree are perceived as very beautiful. To take the principles and reasons behind what makes those things appear beautiful and apply it to new things, things that do not exist in reality, yet behave and look 'realistic'

This collection is going to start off with examples in reality or found examples created by others, and then hopefully! followed up by my creative re-interpreations and or simulated attempts at re-creating the effects. Culminating in the creation of unique abstract art leveraging the learned principles and tools.

I have no doubt a lot of what I'm trying to do is either impossible right now, or highly computationally expensive putting it beyond my capability. There's also the fact that some things require a high proficiency in programming and specialized tools leveraging high level math and formulas... and I'm an artist first, I suck at math... so this could be challenging!

The majority of things I'm trying to do, when I have seen similar things done in film/commercials... I've found typically required specially written in house software... which is annoying and disconcerting. I'm looking to the application Houdini and hoping it can, even with my artistic brain, perform some magic for me!

My interest is not in recreating reality, I want to better it!

Genius:

Link: physbam.stanford.edu --- fedkiw




Show comments for 'Reality 2.0'
Tags: - C4D - Vray - 2D - Photoshop
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Link: schloerb.com




Volumetric light in the real world TM


Nebulas... light art on a rather large scale


Subtle details in light and reality can make a simple thing beautiful.

Link: www.colourlovers.com --- bending-light-color-with-alan-jaras




Ink swirling around, inverted and then colored. Can't remember where I got this from


More ink swirleyness


Try rendering that for real... I don't know of anything that can do that volumetrically yet


Link: www.indigorenderer.com




Caustics


Link: flickr.com --- sizes







Show comments for 'Interesting Examples of Beauty and Phenomenon'
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