You know what would be really handy, photos of models/objects that have depth information and/or normal directions
Depth information should suffice as from that alone you can generate a normal map and that gives you all kinds of power like relighting a photograph from different angle, shadow casting, adding reflections/specular. At the moment integrating a photo into a 3D comp either still or worse; in motion, is a real pain in the ass/impossible
2D Comp work in general just looks so flat when they try and integrate photographic elements.
I'm going to have a go at faking it, I imagine I will be largely unsuccessful, but I won't know till I try
check out ZbornToy if you want a better idea of what I\'m on about. In fact just check it out anyway, It's freaky
Heres the original photograph
Heres a real quick draft
It works better than I thought, It's far from perfect I only messed about with it for a few minutes. It definitely brings greater flexibility if you want to quickly integrate an images lighting, and you can adjust the lighting in realtime.
If it was done properly you could even change camera angle somewhat
More refined model (started from scratch using another method, It's still really basic)
Really It's amazing it works at all given how crude the model/displacement is... I\'m not even going to show the mesh as It's so bad
To be done properly/easy it should be done in either Modo 301 or Zbrush, or by someone more skilled at modelling than me
whatever way you look at it, It's a damn site faster/more powerful than hand painting in lighting changes, at least for organic shapes
Original (badly masked, just for a quick test) followed by my alterations
Again using a very rough model
Depth information should suffice as from that alone you can generate a normal map and that gives you all kinds of power like relighting a photograph from different angle, shadow casting, adding reflections/specular. At the moment integrating a photo into a 3D comp either still or worse; in motion, is a real pain in the ass/impossible
2D Comp work in general just looks so flat when they try and integrate photographic elements.
I'm going to have a go at faking it, I imagine I will be largely unsuccessful, but I won't know till I try
:-)
check out ZbornToy if you want a better idea of what I\'m on about. In fact just check it out anyway, It's freaky
Heres the original photograph
Heres a real quick draft
It works better than I thought, It's far from perfect I only messed about with it for a few minutes. It definitely brings greater flexibility if you want to quickly integrate an images lighting, and you can adjust the lighting in realtime.
If it was done properly you could even change camera angle somewhat
More refined model (started from scratch using another method, It's still really basic)
Really It's amazing it works at all given how crude the model/displacement is... I\'m not even going to show the mesh as It's so bad
:-P
To be done properly/easy it should be done in either Modo 301 or Zbrush, or by someone more skilled at modelling than me
whatever way you look at it, It's a damn site faster/more powerful than hand painting in lighting changes, at least for organic shapes
Original (badly masked, just for a quick test) followed by my alterations
Again using a very rough model